Fig. 6From: Experimental evaluation of the impact of sEMG interfaces in enhancing embodiment of virtual myoelectric prosthesesThe pictures show the five different virtual training environments designed and used in this study. a Opening a door by grasping and turning a doorhandle. b Holding a key to be inserted into a lock. c Puring balls from a cup into a bowl. d āClean Sweepā task, known from Cybathlon 2020 [40]. e Box and blocks environment, where users can pick and place red blocks from one box to the otherBack to article page