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Fig. 4 | Journal of NeuroEngineering and Rehabilitation

Fig. 4

From: A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot—methodology and usability testing

Fig. 4

The Kitchen Game. Left: A patient playing the Kitchen Game with the instructions provided by the robot. Top right: an illustration of the Kitchen Game, with all nine shelf locations occupied. The white text above each jar/bottle indicates the content of each item, which is also printed on the item itself; “½” indicates that the jar or bottle is half full. Bottom right: The variety of kitchen items that are used in this exercise game

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