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Table 2 Medians (interquartile range) in the game experience questionnaire components—core module per condition, and Friedman's statistics across conditions

From: The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors

Component Competitive Co-active Collaborative Friedman's statistic
(Chi-Square) p value
Competence 2.7 (0.8) 2.4 (1.2) 2.6 (0.8) 0.400 0.819
Sensory and Imaginative Immersion 2.3 (1.1) 2.4 (1.2) 2.3 (1.0) 0.194 0.907
Flow 3.1 (1.2)* 2.6 (1.0)* 3.0 (1.3) 12.277 0.002
Tension/Annoyance 0.0 (0.0) 0.0 (0.0) 0.0 (0.0) 1.727 0.422
Challenge 1.2 (1.0)* 0.6 (1.2)* 1.2 (1.0) 10.959 0.004
Negative Affect 0.1 (0.5) 0.0 (0.5) 0.0 (0.4) 0.167 0.920
Positive Affect 3.0 (1.1) 3.0 (0.7) 3.0 (1.0) 1.794 0.408
  1. Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons