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Table 2 Medians (interquartile range) in the game experience questionnaire components—core module per condition, and Friedman's statistics across conditions

From: The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors

Component

Competitive

Co-active

Collaborative

Friedman's statistic

(Chi-Square)

p value

Competence

2.7 (0.8)

2.4 (1.2)

2.6 (0.8)

0.400

0.819

Sensory and Imaginative Immersion

2.3 (1.1)

2.4 (1.2)

2.3 (1.0)

0.194

0.907

Flow

3.1 (1.2)*

2.6 (1.0)*

3.0 (1.3)

12.277

0.002

Tension/Annoyance

0.0 (0.0)

0.0 (0.0)

0.0 (0.0)

1.727

0.422

Challenge

1.2 (1.0)*

0.6 (1.2)*

1.2 (1.0)

10.959

0.004

Negative Affect

0.1 (0.5)

0.0 (0.5)

0.0 (0.4)

0.167

0.920

Positive Affect

3.0 (1.1)

3.0 (0.7)

3.0 (1.0)

1.794

0.408

  1. Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons