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Fig. 6 | Journal of NeuroEngineering and Rehabilitation

Fig. 6

From: Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions

Fig. 6

Comparison of error rates between pencil-and-paper CTT and HMD- CTT VR-based adaptation. Percent of participnats making 1, 2, 3, 4, or 5 errors for paper-and-pencil and HMD-CTT versions of Trails A and Trails B tasks (see key), separately for OLD (top panel), MA (middle panel), and YA (bottom panel) groups. Similar to the DOME-CTT (Fig. 5), substantially more errors were made for the VR-based HMD-CTT than for the paper-and-pencil CTT; this tendency was particularly evident for OLD participants

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