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Fig. 6 | Journal of NeuroEngineering and Rehabilitation

Fig. 6

From: Immersive augmented reality system for the training of pattern classification control with a myoelectric prosthesis

Fig. 6

Snapshots from a successful trial showing the subject with dysmelia relocating a pin from a horizontal to the vertical bar by controlling a virtual hand using pattern classification. The snapshots (a) to (h) correspond to what the subject has seen looking through the head-mounted display, and the scene comprises both real (e.g., clothespin frame, horizontal bars) and virtual (e.g., hand, pin, vertical bar) objects, hence augmented reality. Note that the vertical bar is tilted and the black segment of the bar represents the target area where the pin should be attached. b to g show visual feedback on the grasping force displaying the generated force as well as the target range to grasp the pin successfully. The last panel (h) depicts a fireworks animation indicating a successful executing of the task

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