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Table 2 Main activities reported by the participants in the COPM domain (n = 52)

From: Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial

COPM domain

COPM category

Activity

Absolute frequency

Self-maintenance

(75, 48.4%)

Personal care

(33, 21.3%)

Eating

13

  

Grooming

5

  

Dressing

8

  

Taking a bath

7

 

Functional mobility

(27, 17.4%)

Transfer

6

  

Walking

21

 

Independence away from home

(15,9.7%)

Using public transport

4

  

Driving

7

  

Shopping

4

Productivity

(40, 25.8%)

Work

(18, 11.6%)

Work activities

18

 

Domestic tasks

(21, 13.5%)

Making a meal

4

  

Wash clothes

4

  

Caring children

6

  

Housework

7

 

School

(1, 0.6%)

Learning

1

Leisure

(40, 25.8%)

Quiet recreation

(20, 12.9%)

Watching TV

4

  

Playing chess

1

  

Playing game

1

  

Playing phone

2

  

Reading

2

  

Playing mahjong

10

  

Writing

2

 

Active recreation

(11, 7.1%)

Traveling

2

  

Playing ball (basketball, ping-pong)

3

  

Fishing

1

  

Climbing mountain

1

  

Swimming

2

  

Playing erhu

1

  

Running

1

 

Socialization

(9, 5.8%)

Join a party

6

  

Visiting

3