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Table 2 Results from multivariate regression model for Train-Screen

From: Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments

Predictor

Estimate

Std. Error

t-value

p-value

(Intercept)

1.205

1.191

1.012

0.3218

Realism

−0.04472

0.02562

−1.745

0.09372

Possibility to Act

−0.06161

0.05833

−1.056

0.3014

Quality of Interface

0.1027

0.0493

2.084

0.04798*

Possibility to Examine

0.07857

0.04586

1.713

0.09958

Self-evaluation of Performance

0.1428

0.08006

1.784

0.08715

Age

−0.0543

0.02388

−2.274

0.03222*

Gender = Male

0.9471

0.3572

2.652

0.01396*

Gender = Other

−0.1832

0.7773

−0.2357

0.8157

Video Game Use = Yes

−0.8933

0.2903

−3.077

0.005164**

Previous HMD-VR Experience = Yes

−0.2622

0.2848

−0.9208

0.3663

  1. Quality of interface, gender, age, and video game use significantly predicted the amount of transfer from a computer screen to HMD-VR. p < 0.05*, p < 0.01**