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Table 1 Results from a multivariate regression model for the Train-HMD-VR group

From: Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments

Predictor

Estimate

Std. Error

t-value

p-value

(Intercept)

−0.7396

0.7741

−0.9555

0.3470

Possibility to Act

0.0835

0.0382

2.1880

0.0366*

Self-Evaluation of Performance

−0.1515

0.0716

−2.1170

0.0426*

Video Game Play = Yes

0.1138

0.2380

0.4779

0.6362

Previous HMD-VR Experience = Yes

0.2836

0.2284

1.2420

0.2240

  1. Possibility to act and self-evaluation of performance significantly predicted the amount of transfer from HMD-VR to a computer screen. p < 0.05*