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Table 5 Included studies with personality factors as outcome measures reported by assessment and author

From: Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

Study

Outcome (personality factors

Intervention (game)

Intervention (mode)

Results

Goršič et al. 2017 [31]

1) personality

Pong game

a) single-player game b) competitive game c) cooperative game with split field d) cooperative game with shared field

1) interest/enjoyment correlated with agreeableness in single-player game (a) and with competitiveness in cooperative game with split field (c); effort/importance correlated with agreeableness in single-player game (a), in cooperative game with split field (c), and cooperative game with shared field (d); effort/importance correlated intellect/imagination in single-player game (a), in the cooperative games (c) and (d); perceived competence correlated with competitiveness in cooperative game with split field (c)

Goršič et al. 2017 [32]

1) personality

Pong Game

a) competition session 1 b) competition session 2 c) competition session 3 d) single-player

home rehabilitation group: 1) conscientiousness correlated with preference and fun; conscientiousness and emotional stability correlated with how often participants play computer games; agreeableness was correlated with how often participants play computer games clinical rehabilitation group: 1) agreeableness correlated with how often participants play computer games

Novak et al. 2014 [30]

1) personality

Air hockey

a) single-player b) competitive Interaction c) cooperative Interaction

1) most commonly selected inputs to the classifier predicting mode preference were emotional stability, competitiveness, and the co-player’s extraversion