Study | Outcome (personality factors | Intervention (game) | Intervention (mode) | Results |
---|---|---|---|---|
Goršič et al. 2017 [31] | 1) personality | Pong game | a) single-player game b) competitive game c) cooperative game with split field d) cooperative game with shared field | 1) interest/enjoyment correlated with agreeableness in single-player game (a) and with competitiveness in cooperative game with split field (c); effort/importance correlated with agreeableness in single-player game (a), in cooperative game with split field (c), and cooperative game with shared field (d); effort/importance correlated intellect/imagination in single-player game (a), in the cooperative games (c) and (d); perceived competence correlated with competitiveness in cooperative game with split field (c) |
Goršič et al. 2017 [32] | 1) personality | Pong Game | a) competition session 1 b) competition session 2 c) competition session 3 d) single-player | home rehabilitation group: 1) conscientiousness correlated with preference and fun; conscientiousness and emotional stability correlated with how often participants play computer games; agreeableness was correlated with how often participants play computer games clinical rehabilitation group: 1) agreeableness correlated with how often participants play computer games |
Novak et al. 2014 [30] | 1) personality | Air hockey | a) single-player b) competitive Interaction c) cooperative Interaction | 1) most commonly selected inputs to the classifier predicting mode preference were emotional stability, competitiveness, and the co-player’s extraversion |