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Fig. 1 | Journal of NeuroEngineering and Rehabilitation

Fig. 1

From: Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response

Fig. 1

Exergame-based balance training system (Physiomat®). To solve a Physiomat® game task shown on a computer screen, the player must control and move the cursor by bending, tilting, and rotation movements while standing on the balance plat-form movable in the sagittal, frontal, and transversal plane (©EPL MEDIZINTECHNIK 2018 October 5, with kind permission from EPL MEDIZINTECHNIK)

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