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Fig. 2 | Journal of NeuroEngineering and Rehabilitation

Fig. 2

From: Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis

Fig. 2

MI-BCI training conditions. (a) VRMP: the user has to perform motor priming by mapping his/her hand movements into the virtual environment. (b) VR: the user has to perform training through simultaneous motor action observation and MI, before moving to the MI task were he/she has to control the virtual hands through MI. (c) Control: MI training with standard feedback through arrows-and-bars

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