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Real-time myoelectric control of a multi-fingered hand prosthesis using principal components analysis
© Matrone et al.; licensee BioMed Central Ltd. 2012
- Received: 29 September 2011
- Accepted: 15 May 2012
- Published: 15 June 2012
In spite of the advances made in the design of dexterous anthropomorphic hand prostheses, these sophisticated devices still lack adequate control interfaces which could allow amputees to operate them in an intuitive and close-to-natural way. In this study, an anthropomorphic five-fingered robotic hand, actuated by six motors, was used as a prosthetic hand emulator to assess the feasibility of a control approach based on Principal Components Analysis (PCA), specifically conceived to address this problem. Since it was demonstrated elsewhere that the first two principal components (PCs) can describe the whole hand configuration space sufficiently well, the controller here employed reverted the PCA algorithm and allowed to drive a multi-DoF hand by combining a two-differential channels EMG input with these two PCs. Hence, the novelty of this approach stood in the PCA application for solving the challenging problem of best mapping the EMG inputs into the degrees of freedom (DoFs) of the prosthesis.
A clinically viable two DoFs myoelectric controller, exploiting two differential channels, was developed and twelve able-bodied participants, divided in two groups, volunteered to control the hand in simple grasp trials, using forearm myoelectric signals. Task completion rates and times were measured. The first objective (assessed through one group of subjects) was to understand the effectiveness of the approach; i.e., whether it is possible to drive the hand in real-time, with reasonable performance, in different grasps, also taking advantage of the direct visual feedback of the moving hand. The second objective (assessed through a different group) was to investigate the intuitiveness, and therefore to assess statistical differences in the performance throughout three consecutive days.
Subjects performed several grasp, transport and release trials with differently shaped objects, by operating the hand with the myoelectric PCA-based controller. Experimental trials showed that the simultaneous use of the two differential channels paradigm was successful.
This work demonstrates that the proposed two-DoFs myoelectric controller based on PCA allows to drive in real-time a prosthetic hand emulator into different prehensile patterns with excellent performance. These results open up promising possibilities for the development of intuitive, effective myoelectric hand controllers.
- Muscle Synergy
- Extensor Carpus Radialis
- Myoelectric Signal
- Robotic Hand
- Flexor Carpus Ulnaris
A successful replacement of the natural hand with an artificial prosthesis may be achieved through the use of a dexterous anthropomorphic hand, controlled and perceived in a close-to-natural way by means of an intuitive human–machine interface. One of the conditions required for a satisfactory and usable prosthesis is that the interface effectively decodes the efferent motor commands dispatched by the amputee’s brain to perform the desired actions with accuracy and acceptable cognitive effort.
Traditional myoelectric prostheses (e.g. Otto Bock SensorHand, Motion Control hand) have just one or two degrees of freedom (DoFs), sequentially operated through electromyographic (EMG) signals picked-up by surface electrodes from the residual limb muscles. Although these devices are extremely robust and require low burden for the user in learning their operation, they offer poor cosmetic appearance and limited functionalities. Similarly, the recently marketed multi-fingered prototypes (like the Touch Bionics i-Limb and RSL Steeper BeBionic) are still based on a traditional two-input EMG controller used to open and close all the fingers of the hand together. This drawback is due to the difficulties of reliably using—in the practice—more than two EMG channels simultaneously. Indeed, despite the recent achievements reached by researchers in developing multi-DoF prostheses (e.g. the SmartHand, the VU hand, the DARPA RP 2009 Intrinsic Hand), these are not yet used in the clinical practice due to the lack of adequate interfaces with the user.
The most successful and common method employed for prostheses control is based on EMG processing; in order to myo-electrically control a dexterous prosthesis it is necessary to map EMG signals (corresponding to different muscle contractions) to the different existing DoFs, using a suitable control algorithm. This is a multiple input, multiple output (MIMO) problem where the goal is to best map the EMG inputs to the outputs in the prosthesis (i.e. the number of actuators). EMG control techniques can be divided in two categories: pattern recognition and non-pattern recognition based. In research, sophisticated algorithms (usually running off-line) implement pattern recognition: features extracted from the EMG signals (e.g. mean absolute value (MAV), root mean square (RMS), zero crossing, or frequency domain features; for a review of the features see and) are used to decode different muscular contractions, using various classification algorithms (e.g. multilayer perceptrons, fuzzy techniques, wavelets, linear discriminant analysis)[9–16]. Non-pattern recognition control, traditionally used in the clinical practice, includes proportional control, threshold control, onset analysis and finite state machines. The number of functions that can be controlled by non-pattern recognition techniques is limited in comparison to pattern recognition based ones but, in general, non-pattern recognition controllers offer greater reliability. They have a simpler structure and have been mostly deployed in ON/OFF or proportional control. In particular, in proportional control the strength of muscle contractions controls the prosthesis speed or force.
In order to achieve tangible improvements in this field, the fundamental issues to be tackled are: (1) how to increase the voluntary controlled dexterity (i.e. the number of controllable DoFs) and, at the same time, (2) how to provide the amputee with an intuitive and effective way for controlling his/her artificial limb. With the aim to address such problems, this study presents a control method suitable for multi-fingered prostheses, based on surface EMG and bio-inspired to muscle synergies involved in natural motor coordination.
A functional muscle synergy represents the elementary unit of motor behaviour and is defined as a pattern of co-activation of muscles recruited by a single neural command signal. Back in the 1960s, Nikolai Bernstein proposed the existence of muscle synergies as a neural strategy for simplifying the control of multiple DoFs. More recently, Santello et al. demonstrated that this same strategy is effective also in the case of hand control and that, during grasps, some DoFs of the hand are tightly correlated. In particular, in that experiment, subjects were asked to shape the hand as if to grasp and use a large number of familiar objects, while static finger postures were measured by means of a data-glove; Principal Components Analysis (PCA) showed that the first two components could account for 80% of the variance, implying a substantial reduction from the 15 DoFs that were recorded. Hence, they demonstrated that only few synergies are involved in the control of hand posture (even though this mechanism is coupled with a finer control mechanism providing for small, subtle adjustments). Drawing inspiration from this biomechanical/neuromuscular behaviour, in our previous work we developed a control algorithm based on PCA able to map two continuous control inputs into continuous multiple outputs (motors) of a robotic hand. In addition we demonstrated the ability of the system to achieve stable grasps when the two control inputs were virtually generated. If extended to upper-limb prosthetics, such an approach could allow amputees to control multi-DoF hands using an extremely reduced number of myoelectric channels. Remarkably, the approach holds the potential to overcome the MIMO problem (i.e. how to map a reduced number of inputs into a large number of outputs), as it could allow successful control of hands—if mechanically capable—into 80% of the natural hand postures by just modulating two input channels.
Previous works, aimed to control dexterous hands or robotic grippers, exploited the concept of synergies in order to reduce the dimension of the problem. Particularly, the PCA technique, usually employed in prostheses control algorithms to preprocess (decorrelate) EMG signals or to reduce features dimensionality[10, 23], has also been exploited in robotics to implement automatic grasp planners[24, 25] or even to design the mechanical architecture of an anthropomorphic hand.
This paper presents the first work on the real-time prehension control of a robotic hand employing a two differential channels (four electrodes) EMG acquisition system and a PCA-based controller, operated by 12 able-bodied subjects. Participants volunteered in experimental tasks consisting in (i) grasping, (ii) transporting and (iii) releasing different kinds of objects, by employing a five-fingered (and six motors) robotic hand, mounted onto an orthopaedic splint designed for able-bodied users (hereafter, prosthetic hand emulator). The proposed experiments were aimed at addressing two key objectives. The first objective was to understand the effectiveness of the approach, i.e., whether it is possible to drive the hand in real-time, with reasonable performance, in different grasps. The second objective was to investigate the intuitiveness, indirectly, by using quantifiable performance metrics and therefore to assess statistical differences among these ones throughout consecutive experiments.
In the following pages the experimental setup, composed of the prosthetic hand emulator, the two degrees of freedom EMG controller and the PCA-based algorithm, is described. Finally, a description of the performed experiments is provided and the collected results are presented and discussed to be useful for future developments.
Prosthetic hand emulator
EMG signals acquisition module
Software control system
In this study the two control inputs were obtained from effective myoelectric signals picked-up in real-time on the forearm of able-bodied subjects wearing the prosthetic hand emulator, so that they could control (moving their wrists as shown in Figure3) the posture of the hand in the workspace (in Figure4), and hence grasp objects. As shown in our previous work, the first input Ch 1 (wrist flexion/extension) mostly influenced fingers flexion/extension (horizontal axis in Figure4) whereas the second input Ch 2 (wrist adduction/abduction) influenced thumb rotation (vertical axis in Figure4). For the sake of clarity, the mathematical description of the myoelectric joystick, of the hand-posture workspace and of the PCA-based controller are described in Appendix A.
Experimental setup and protocol
Objects used in the experimental trials
d = 47; h = 225
d = 52; h = 140
2 l bottle
d = 90
0.5 l bottle
d = 65
d = 65; h = 110
d = 60; h = 80
20 × 55 × 85
d = 35; h = 165
d = 40
d = 33
Soft rubber ball
d = 50
Electric adapter plug
d = 43; h = 40
L = 30
70 × 38 × 15
d = 120
Single CD case
140 × 125 × 5
h = 2
108 × 67 × 16
h = 1
Post-it notes package
78 × 127 × 8
Each subject was seated on a chair in front of the object to be grasped, which was placed (always in this same position) on a desk. The prosthetic hand emulator was fastened to the right forearm of the subject as shown in Figure2.
At the beginning of the experiments, each subject wearing the system was asked to perform powerful flexion/extension and abduction/adduction movements of his/her right wrist (about 2 s for each contraction), while the corresponding EMG signals were recorded. This simple procedure was used to calibrate the CS with the subject’s muscular activity: the maximum EMG amplitude value for each channel was identified and used to set T i,1 and T i,2 noise thresholds (e.g., 1/4 of peak value) (cf. Eq. 5, Appendix A).
Starting with the artificial hand completely opened, after an initial audio cue, each task (i.e. moving the target object from its initial position on the desk to a final one, fixed 50 cm far on the same desk) started. Completion and grasping times were measured using a standard chronometer (activated after the starting cue and finally stopped once the hand returned in the open posture, after object release).
There were two sets of 20 objects for each subject and, in both sets, the target objects were presented in random order. The experimental task was the same for both G1 and G2, whereas the protocol differed. Subjects in G1 were given precise instructions on how to control the hand (i.e., how the 2-DoFs EMG joystick worked, how contractions were mapped into hand postures, how to flex muscles to obtain a defined grasp) and a twenty minutes training session (not recorded), in which they were free to train and control the CyberHand with their EMGs and to grasp different objects as they wished. After that, the experimental trials began. Subjects in G2, instead, were given only simple instructions (i.e., which muscles to contract) with no time for initial practicing, but were asked to perform the experiment on three consecutive days. The different experimental protocols for the two groups were aimed at assessing two complementary hypotheses on the intuitiveness and effectiveness of the system. The first hypothesis (assessed through G1 subjects) was that a short practice after detailed instructions would be sufficient to achieve good performance in grasp tasks. The second hypothesis (assessed through G2 subjects) was that the controller was intuitive enough that, even with no precise instructions, performance would improve with practice anyway.
Three metrics were used to quantify the quality and performance of grasp: (1) the task-completion rate (CR), defined as the percentage of correctly executed tasks (i.e. reach, grasp, transport and release the object without slippage); (2) the object-grasp time (Tg), defined as the time taken to correctly grasp (in subjects’ opinion) the object, from audio cue to the achievement of a firm grasp and confident object lift; (3) the task-completion time (Tc), defined as the time spent to perform the whole task (object grasp, transport and release, starting from the audio cue). These metrics were based on similar studies[14, 35].
Statistical differences among experimental task-completion rates and times were evaluated using the Friedman test. Non parametric statistics was used as the data set did not pass tests for normality. A level of p < 0.05 was selected as the threshold for statistical significance. In addition, in this study we assumed that results achieved in two consecutive sets on the same day were not statistically different. Statistical analyses were performed using MatLab (The MathWorks, Natick, MA, USA) scripts.
The six subjects enrolled in G1 performed 40 grasps each (20 objects, 2 repetitions) on a single day, for a total of 240 trials. The six subjects in G2 performed 120 grasps each in three days, for a total of 720 trials.
1) The percentage of completed tasks and 2) time spent to grasp and complete the task were used to evaluate the control system usability and how easy to learn was the re-mapping of muscular contractions into hand movements by subjects naïve to EMG control. Therefore, the evolution throughout the three days of these metrics for subjects in G2 and their comparison with group G1 performance were analyzed.
Each experimental session (two sets of grasps, including set-up and calibration) lasted about 60 min. As expected, the majority of time was spent to grasp the object (i.e., voluntarily control the hand in the prehensile pattern), after which subjects were able to transport and release it within few seconds and with minimal effort. The primary cause of trial failure (83% of total fails) was the object fall during the grasping phase, especially for small objects requiring precision grasps. In some cases (17%), the object fell during its transportation from the initial to the target point on the desk, due to a poorly stable grasp.
The visible improvement in performance throughout the three days was not always confirmed by the Friedman test, as task-completion rates across days and subjects (G2) revealed to be statistically different only for precision grasps (p = 0.015) but not for power (p = 0.495) and lateral (p = 0.222) grasps.
Object-grasp and task-completion times
Moreover, at a glance graphs in Figure7 show similar trends between pair wise task-completion and grasp-object times. This is confirmed by the Wilcoxon signed-rank test (taking care of subtracting the mean value from each distribution) in 11 subjects out of 12, demonstrating that the transport and release phases of the task did not significantly influence the overall subject’s performance.
It should also be noted that the long times required to perform a grasp (Tg up to 20 s and over) should be related to the hand speed, which was very low (see the “Concluding remarks”). The minimum time required to perform stable grasps (in the three prehensile forms) was measured, resulting in 4.2 s for power grasps and 3.2 s for lateral and precision grasps. Therefore, as depicted in Figure6 and Figure7, day 3 results were considerably near to the best achievable ones.
The objective of this study was to demonstrate the feasibility of the PCA-based control algorithm, previously presented by the authors in, in more realistic conditions, i.e. controlling in real-time the prosthetic hand emulator with actual myoelectric signals.
Experimental trials demonstrated that the myoelectric controller worked properly and that the PCA-based approach allowed to drive—in the correct prehensile pattern—a multi-fingered, multi-DoF hand with just two differential EMG channels, i.e., with a clinically viable system. Since the approach aims to improve the usability of the prosthesis, the physical features of the grasp (e.g. form closure, force closure, grasp stability, etc.) were not considered as a measurement of performance, but rather we preferred to investigate usability-related metrics. Indeed, these can portray more interesting insights on the ability of the final users to learn how to control the artificial hand through the present system. Several considerations can thus be made on the performance achieved by each group.
G1 results: initial training ensures good performance
For subjects belonging to G1 who operated the hand in a single experimental session, after the 20 min practice, task-completion rates for power and lateral grasps were similar, also statistically (Friedman test: power p = 0.58, lateral p = 0.37), to those obtained by G2 on the three days and, importantly, considerably high (cf. Figure5). The CR in precision grasps was also high. These results underline the importance played by the 20 min training and instructions given, effectively sufficient for gaining significant confidence with the system and for achieving excellent performance (CR = 89% on the average).
Tg and Tc
With regard to time metrics, results for group G1 are closer to those obtained by G2 on the first day, rather than those on the second or third day (cf. Figure6). As described below, this is probably due to the fact that improvements in time metrics are visible only after several trials.
G2 results: performance improves with time
Observing results achieved by group G2, which underwent a three days experimental session, it is possible to highlight issues on the subjects’ performance evolution.
Generally, the CR increased along with days (cf. Figure5). However, improvements were statistically significant only for precision grasps (p = 0.015), as these are (in general and especially in the beginning, with no particular instructions on how to perform them) the most difficult ones, due both to the mechanical features of the hand and to the shape of the grasped object (often spherical). Therefore, performance improvements were particularly pronounced (i.e. the height of precision grasp bars in Figure5 significantly increase), underlying that subjects learned how to finely operate the hand thanks to practice.
For power and lateral grasps, which are instead simpler, a high performance was already achieved on day 1, and thus CR displayed just a slight increase (not statistically significant).
Tg and Tc
Concerning time analyses, results revealed a very high dispersion; this was mainly due to inter-subject variability and would decrease if considering the six subjects separately (Figure7). Subjective time trends, together with average task completion rates, demonstrate that those subjects who underwent a three days experimental session soon learned how to functionally control the artificial hand, improving their performance.
Tg (and Tc) values significantly decreased throughout days for power and lateral grasps but not for precision grasps, which anyhow (importantly) did not increase. In this last case, their persistent high variability was probably affected by the intrinsic complexity and effort required to control the hand in such posture.
Precision grasps accuracy
The time-improving grasp accuracy for precision grasps was clearly visible for the operator who supervised the experiments: on the first day, almost all subjects exploited the inherent dexterity of the PCA-controller, trying to perform grasps with the minimum effort. They mostly used only one DoF (i.e., the one mainly controlling fingers flexion/extension) which was good enough to grasp all objects, even if approximately. On day 2 and 3 instead, they controlled the hand more accurately.
Some final remarks on the setup should be provided. The relatively low speed of the hand is a parameter that certainly affected experimental outcomes. For this reason, in fact, the measured time values are definitely long (cf. Figure6, where Tg are up to 20 s); however, what is interesting and worth publishing are the differences in times and trends throughout days and not absolute values. It should be noted that the minimum time required to perform stable grasps (in the three prehensile forms) was measured and resulted in 4.2 s for power grasps and 3.2 s for lateral and precision grasps. Therefore, as depicted in Figure6 and Figure7, day 3 results were considerably near to the best achievable ones. It is still not clear whether a faster hand would improve or worsen performance, as a more reactive system may be less controllable, especially during accurate movements. Further researches dealing with these aspects and employing a faster hardware are therefore foreseen.
The present ones are the first experiments and the viability of such system, which is mostly indicated for transradial amputees, would be in the end demonstrated by amputated subjects performing real activities of daily living. Nevertheless, it is reasonable to suppose that EMG performance in controlling a hand prosthesis—especially using four electrodes—would not significantly change with amputees using a traditional myoelectric hand (as shown in and). In particular, if the amputation level ranges from wrist disarticulation to transradial in the lower third, we can assume that results would not be significantly different, as the muscles targeted in this study would be preserved. If the amputation instead is more proximal, e.g. short below the elbow, four independent EMG sites should be found and their positioning should be assessed in each different case. Even with a transhumeral amputation the present system could still be implemented, but in this case the setup should be changed (e.g. placing electrodes sites on the shoulder and breast muscles) and results would probably be different.
In this work, we demonstrate for the first time that a PCA-based controller can be successfully combined with a two DoFs (4 electrodes) EMG acquisition system and easily used by able-bodied participants to control in real-time the prehension of a five-fingered six-motorized artificial hand. The experimental results of the trials described in this paper demonstrate that this bio-inspired myoelectric interface and control system has the great potential to become a usable means for amputees by achieving both ease of use and dexterous functionality, and by allowing them at last to manage their hand prosthesis in a more intuitive and natural way.
(floor stands for “round to the nearest lower integer value”). Index i is used to denote the muscles pair (i.e., FCR and ECR or EPL and FCU), while j refers to the muscles inside the pair.
with k varying as in (2).
where j = 1,2; T i,1 and T i,2 were threshold values (experimentally assessed), below which signals were considered as noise and, each time, M(k) was the maximum value among the four signals S i,j (k).
In practice, every 20 ms the highest integral value among the four (e.g. S 1,1 (k)) was compared with the ones generated by the other pair of muscles (in this example, S 2,1 (k) and S 2,2 (k)) and if it was sufficiently greater (i.e. S 1,1 (k) > 1.5·S 2,1 (k) and S 1,1 (k) > 1.5·S 2,2 (k)), then the corrective factor for the “losing” pair of muscles was set to a number between 0 and 1 (i.e. 0.8 or 0.6 vice-versa). The corrective factor for the “winning” pair was always set to 1, in order to totally reflect the maximum muscular contraction into a variation of the corresponding Ch i signal; whereas, if muscular activity was below the thresholds (i.e., considered as noise), it was set to zero.
The two signals (DoFs) Ch 1 and Ch 2 were finally fed into the “inverse PCA” algorithm (presented in and briefly resumed below) to compute the six end-point position values for the control of the CyberHand.
As regards the empirical factors used, the need to introduce them emerged in preliminary investigations, while plotting the two channels Ch 1 and Ch 2 on the x, y axes of the monitor screen, i.e. converting them into coordinate values of a 2D cursor. During these first trials, the obtained cursor movements were not fluent; in particular subjects had difficulties in moving the cursor along oblique paths, since the contributions of the two muscles pairs to the two signals were not well balanced (each time the “winning pair” too strongly prevailed on the other pair). Thus, different F i,k values were used to correct them, trying to enhance each time the action of the winning muscles pair and to lower the other one’s, but without completely cancelling it. Moreover, signals generated by flexor and extensor carpi radialis were found to be significantly higher than those produced by the other pair; this is why, when the wrist adduction/abduction (usually weakly) prevailed, an even lower corrective factor (e.g. 0.6) was required to attenuate those strong muscles contribution.
Hence, the corrective factors finally chosen permitted: first, to compute a 2-DoFs, continuous (50 Hz rate), and independent (synchronous and not exclusive) output (as both channels, if above thresholds, were always computed); second, to match the cross-effects of different pairs of muscles (by setting different corrections to the losing pair, i.e. 0.6 or 0.8).
Being the corrective factors subject-dependent, they had to be properly calibrated for each user; in this study however, the values reported above demonstrated to be a good trade-off for all subjects involved. If electrodes were placed on other muscles (which might behave differently and have different strengths) these values should be properly re-tuned. Noise thresholds T i,j (one for each recorded signal) also required subjective tuning and were calculated in this work during the calibration procedure preceding each experimental session, as a fraction (1/4, found empirically) of the maximum value of the recorded EMG signal.
PCA-based controller and hand-posture workspace
Being inspired by the work of Santello et al., in our previous paper we presented a PCA-based controller able to control some level of dexterity in multi-DoF hands by means of just a 2-DoF control input.
The PCA algorithm is briefly described hereafter. Having a dataset matrix of hand postures (where each datum consists of N position values), the eigenvectors of its covariance matrix (NxN) are the PCs and the related eigenvalues are the PCs weights, which represent the amount of data variance the PCs can explain. By multiplying the dataset matrix by the PCs matrix (whose columns are the PCs vectors ordered in descending order according to their weights) a new dataset is obtained, where variables are uncorrelated. PCA can also be used for dimensionality reduction, since, if the last PCs have a low weight, they can be neglected, and each datum in the new set will be represented by a reduced number of variables.
where PC i,j is the j-th dimension of the i-th principal component (column) vector PC i .
In practice, the calculated PCs matrix, allows to transform two independent inputs Ch 1 and Ch 2 (e.g. the mouse coordinates on a PC screen) to a defined workspace of hand postures (cf. Figure4).
This work was supported by the Ministero dell’Istruzione, dell’Università e della Ricerca, under the PRIN 2008 OPENHAND Project prot. PMZT2Z.
The authors would like to thank V. Monaco and L. Pasotti for their precious assistance in the statistical analysis, and also all the volunteer subjects for participation in the tests.
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