Figure 2From: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validationSpheroids and the virtual environment. The scenario represents a spring-like nature scenario. Within this scenario two virtual arms move accordingly to the movements of the user. The virtual arms are consistent with the orientation of the user, pointing towards the world, providing a first person perspective during the virtual interaction. The difficulty of the sphere interception task is modulated by the speed of the delivered spheres, the interval of appearance between consecutive spheres and the range of dispersion in the field of view. The gaming parameters are graphically described in the Figure.Back to article page