Component | Key elements |
---|---|
Device | Stable system, accuracy of the controller recognition |
Design | Goal oriented task-specific contents, diversity of training and game contents not to lose interest, interactive and entertaining elements to be immersed in the game, tutorials to present explanation |
Difficulty | Easy and slow to feel sense of accomplishment, adjustable to match individual level of performance and to maintain interest |
Scoring | Scoring system to reflect exact performance status, Scoring to compete with other participants |
Sound | Sound consistent with the results of performance for feedback, exciting and exaggerated effect sound to promote interest |
Graphics | Simple graphics not to distract attention, Fun elements to provide positive experience |