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Table 2 Wii Fit Intervention studies that rehabilitated balance in clinical populations

From: Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

Author(s)

Intervention details

Population

Balance-specific

Statistical

   

Outcome measure

Significance?

Nilsagard et al. (2012)[29]

Perfect 10, Ski/snowboard

Multiple

TUG (normal and cognitive)

p < 0.05

 

slalom, Table tilt(+), Penguin

Sclerosis (n = 41)

Four square step test

p < 0.01

 

slide, Soccer heading, Tightrope,

 

ABC

p < 0.05

 

Skateboard and balance

   
 

bubble(+)Wii Fit games

   
 

Dose: 12, 30 min sessions

   

Esculier et al. (2012)[31]

Table tilt, Ski slalom, Balance

Parkinson’s

One-leg stance duration

p < 0.001

 

bubble, ski jump and penguin

Disease (n = 10)

COP velocity variability

p < 0.05

 

slide Wii Fit games

 

ABC

p > 0.05

 

Dose: 18. 40 min sessions

 

TUG (normal)

p < 0.05

   

Tinetti’s test

p < 0.05

   

CBM

p < 0.001

Miller et al. (2012)[27]

Wii Fit games selected based on

Transfemoral

Biodex balance test

Not tested

 

participant preference

Amputation (n = 2)

ABC

Not tested

 

Dose: 12, 20 min sessions

   

Kennedy et al. (2011)[22]

Custom designed “WiiHab” tasks

Acquired

Improvement on custom

Not tested

 

using WBB including Sit to Stand,

Brain

designed tasks

Not tested

 

Weight Shifting and Stepping

Injury (n = 1)

  
 

Dose: 6, 12 min sessions

   

Zettergren et al. (2011)[17]

Sun salutation, Half moon, Rowing

Parkinson’s

TUG (normal)

Not tested

 

squat, Torso twists, Chair, Penguin

Disease (n = 1)

Berg balance scale

Not tested

 

slide, Table tilt and Bubble balance

   
 

Wii Fit games

   
 

Dose: 12, 50 min sessions

   

Gil Gomez et al. (2011)[21]

Custom designed balance games

Acquired

Berg balance scale

p < 0.001

 

using WBB including Simon,

Brain

Brunel balance assessment

p < 0.05

 

Balloon breaker and Air hockey

Injury (n = 9)

Anterior reach test

p < 0.01

 

Dose: 20, 60 min sessions

 

TUG (normal)

p < 0.01

Shih et al. (2010)[10]

Change of standing posture

Cerebral

Duration of time in desired

 
 

detector using the WBB

Palsy (n = 2)

standing posture

p < 0.01

 

Dose: 45, 3 min sessions

   

Deutsch et al. (2009)[4]

Ski jump, Ski slalom, Tightrope,

Chronic

ABC

Not tested

 

Lunges and Park stroll Wii Fit games

Stroke (n = 2)

TUG (normal and cognitive)

Not tested

 

Dose: 12, 60 min sessions

   
  1. Abbreviations: ABC activities-based balance confidence scale, TUG timed up and go, CBM community balance and mobility scale.