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Table 4 Person correlations between VR performance and measures of immersion, figural memory and task feasibility

From: Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy

  

PQ Immersion

ROF 30’ recall

Feasibility

Product-Score

Day 1

.258

. 365

−0.83

 

Day 2

.473*

.289

.048

 

Day 3

.546*

.415

.059

 

Day 4

-.188

.242

.178

 

Day 5

.218

.527*

.249

Time

Day 1

-.097

-.109

-.357

 

Day 2

-.404

-.055

.226

 

Day 3

-.569*

-.262

-.041

 

Day 4

-.210

-.066

-.200

 

Day 5

-.173

.092

.044

LMT

Day 1

-.167

-.277

-.596*

 

Day 2

-.054

-.074

-.091

 

Day 3

-.167

-.355

-.321

 

Day 4

.143

-.414

-.631*

 

Day 5

.145

-.011

-.378

  1. Values represent Pearson correlation coefficients; PQ Immersion = Presence Questionaire subscale “immersion/adaptation”; ROF 30’ = delayed recall of the Rey Oesterrieth Figure; Feasibility = questionnaire subscale “task”; LMT = Length of movement trajectories.
  2. * = significant correlation at p ≤ .05.